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Castor Isengrim (Medium Humanoid [Human]) Chaotic Good Male Tethyrian Human Rogue 5 (ECL: 5) Hit Dice: 5d6+10 (50 hp) Initiative: +2 Speed: 30 feet (6 squares) Armor Class: 15 (+2 Dex, +1 Dodge, +2 armor), Touch 13, Flat-footed 15 Base Attack/Grapple: +3/+3 Attack: Rapier +6 melee (1d6+3/19-20/x2 plus 1 point of Constitution damage) Abilities: 13 Strength 15 Dexterity 14 Constitution 13 Intelligence 9 Wisdom 8 Charisma Saving Throws: Fortitude +3, Reflex +6, Will +0 Special Attacks: Sneak Attack 3d6, Touch attack for 1d6 Constitution (via Rapier of Puncturing) Special Qualities: Evasion, Trapfinding, Trap Sense +1, Uncanny Dodge Skills and Feats: Balance +7, Bluff +4, Climb +6, Disable Device +6, Escape Artist +7, Hide +7, Jump +6, Move Silently +7, Open Lock +7, Perform (Sexual Prowess) +6 **, Profession (Janitor) +6, Sleight of Hand +7, Search +6, Swim +6, Tumble +7; Dodge, Mobility, Weapon Finesse Equipment: Rapier of Puncturing, Masterwork leather armor, Thief?s Tools, ?Durngrim?s Big Book of Shex? (Gives Castor a +2 competence bonus to his ?Perform (Sexual Prowess) checks**), rogue?s outfit Challenge Rating: 9 Stats courtesy of Galuf the Dwarf |