Castor Isengrim (Medium Humanoid [Human])
Chaotic Good Male Tethyrian Human Rogue 5 (ECL: 5)    

Hit Dice: 5d6+10 (50 hp)    

Initiative: +2    

Speed: 30 feet (6 squares)    

Armor Class: 15 (+2 Dex, +1 Dodge, +2 armor), Touch 13, Flat-footed 15    

Base Attack/Grapple: +3/+3    

Attack: Rapier +6 melee (1d6+3/19-20/x2 plus 1 point of Constitution damage)    

Abilities: 
13 Strength 
15 Dexterity 
14 Constitution 
13 Intelligence 
9 Wisdom 
8 Charisma   

Saving Throws: Fortitude +3, Reflex +6, Will +0    

Special Attacks: Sneak Attack 3d6, Touch attack for 1d6 Constitution (via Rapier of Puncturing)    

Special Qualities: Evasion, Trapfinding, Trap Sense +1, Uncanny Dodge    

Skills and Feats: Balance +7, Bluff +4, Climb +6, Disable Device +6, Escape Artist +7, Hide +7,  Jump +6, Move Silently +7, Open Lock +7, Perform (Sexual Prowess) +6 **, Profession (Janitor) +6, Sleight of Hand +7, Search +6, Swim +6, Tumble +7; Dodge, Mobility, Weapon Finesse    

Equipment: Rapier of Puncturing, Masterwork leather armor, Thief?s Tools, ?Durngrim?s Big Book of Shex? (Gives Castor a +2 competence bonus to his ?Perform (Sexual Prowess) checks**), rogue?s outfit    

Challenge Rating: 9

Stats courtesy of Galuf the Dwarf